Is there any way, or is it even possible to get decent render when using ‘use lightcache for glossy ray’ in conjunction with glossy refraction material?
I never had any problems when using only glossy reflection, but whenever I put just a little glossy refraction, the render would come out like this:
Shot at 2007-07-23
glass material is :
- Diffuse : black
- Reflect : 253,253,253. Glossy : 0.9
- Refract : 253,253,253. Glossy : 0.9
Irrmap : medium (-6,-1) hsph 50 ,interp 50
Lightcache : subdiv 500. Use lightcache for glossy ray is ON.
More accurate shadows in my experience, as the “store…” function basically bakes the direct light into the LC, and the quality is then dependent on LC settings as opposed to the light settings and qmc sampling.
Personally I never use “store…” as the quality is not good enough, and flickers\boils in animations.