Hello all,
I thought i would start this topic so we can all gather some usefull links pointing at software and tuts concerning vector maps and displacement
heres my links ![]()
http://developer.nvidia.com/object/photoshop\_dds\_plugins.html
regards
Hello all,
I thought i would start this topic so we can all gather some usefull links pointing at software and tuts concerning vector maps and displacement
heres my links ![]()
http://developer.nvidia.com/object/photoshop\_dds\_plugins.html
regards
Normals maps and Vector displacement maps don’t really have anything in common. Normal maps define the direction of the surface at one point when vector displacement map defines surface offset in XYZ space.
yeah ..i just figured out some minuts after i posted this
can admin please delete this post?
thanks in advance
Well, people might post other links for actual vector displacement ![]()
Best regards,
Vlado
lol It looks like a new never ending post like LWF is :lol:
Here you go!
http://www.xsibase.com/forum/index.php?board=29;action=display;threadid=28834
They’re not stuffed with info, but it might answer some questions.
Which methods does vray vector displacement incorporate in your opinion?
1) World space vector displacement - RGB in picture mean XYZ shift in space. It is most precise method, but it is not good for animation.
2) Tangent space (local space) displacement - RGB mean shift in TBN - space, N- normal, T,B - directions of U,V gradient. This kind of displacement is good for animation but less precise because tangent space calculation can be made using many methods, it even can be non - orthonormal.
taken from
i ve allways dreamt of creating neverending post :)))))
V-Ray uses tangent (texture) space displacement.
Best regards,
Vlado