Using proxies

Hi all,

Been posed a question.

Say we are doing a large area of trees.

I would usually have a few base vray meshes in the scene, and then instance them around to create an area of a few hundred to get the desired effect.

Boss man thinks that making a copy rather than an instance of the vray mesh tree would be quicker for max to process and vray to render, as it just looks for the vrmesh rather than checking the instance and then the vrmesh.

Anyone know which method would be faster. Or are they basically the same when using a vrmesh.

Cheers!

-j

instance will be faster and less memory intensive

The whole point of the vramesh is that it is instanced; if you have 100 identical trees that are copies instead of instances it will have to load each one into memory independantly, rather than re-using the one that is already in memory.

exactly what I thought.

now to mock the boss because he was wrong :slight_smile:

Proxies work great if you have several types of vegetation but if you have few of them I would merge the geometry (standard) instead proxies..in some cases, the rendering is faster without proxies…

Fernando