Hi Guys
I’m have a dilemma using vray matte objects. It’s been a while since I’ve done this so I’m a bit rusty. Sorry if this is a little confuisng. I am rendering an archiviz and am rendering people as a seperate layer. In the past I’ve always made every other object in the scene a matte object that receives shadows/reflections and has an alpha of minus 1. This works fine mostly but the problem I’m having is that when I put a person behind a glass railing, although I can see the bottom half of him in the render, the alpha of the railing cuts him off. I set the alpha back to 1 thinking that this would bring the alpha of the glass object back to normal (grey) but it became solid white. I’ve tried to use a material wrapper on the glass material instead of using matte object and get the same problem. After doing some tests, I’ve discovered that the glass object NEVER has a grey alpha even without a material wrapper nor being a matte object. A did a search on google where I found a tutorial advising to go to the transparent material and under refraction, affect channels choose all channels. This didn’t work either…
Does anyone have any insight into this please?
Vas


