UV tiling in CoronaBitmap

Hello!
Is there any documentation/information about the CoronaBitmap and its features? I was under the belief it could be use for adjusting texture tiling etc like a “basic” projection node - but maybe misunderstood?

I really miss a feature like Octanes transform node. It’s really good and useful. Transforms UVW for several bitmaps in one go!

I have the same question… +1

Funny thing is that I have read a lot of questions regarding CoronaBitmap - but no one never answers. Makes me wonder if they even work or should be used.

Still no answers. Even no developer care answering?

Hi there, I just had a quick look at the Bitmap shader and it does appear that the UV tiling is not doing as it should. Or anything at all for that matter. I can only thank you for bringing it to our attention and will be submitting this as a bug.

Great!

Thank you! :smiley: