Hi,
Where do we post questions when using 3.50.01 for max?
Is there a thread dedicated to this beta or do we just post in the max forum. Is there a thread we can check to see if the issue we have has already been noted?
Specifically, I’m trying to test the denoiser as both a render element (RE) and the stand alone. I’m using RT in GPU mode and when I add the denoise RE, I only get the following elments:
RGB, alpha, vrayMatteBackground, vrayMatteLighing, and vrayMatteShadow.
The vrayMatteBackground, vrayMatteLighing, and vrayMatteShadow elements all show black.
According to this link:
I assume the denoiser is not supported with RT and this may be why I get the above results…can anyone confirm? Thanks.
Nevermind, I just got it work…now I get those above elements still in black, but I also get a lot more elements.
The denoiser works fine in RT, at least in my tests here. If you have a scene where it doesn’t it would be best to send it to support@chaosgroup.com
Nevermind, I just got it work…now I get those above elements still in black, but I also get a lot more elements.The three elements appear if you have any matte/shadow objects in the scene. We will probably hide them as you don’t really need to see them.
BTW, often when I have render elements added and say I’m using RT in GPU mode and I press the Render button from the Render Setup Dialog in max 2016, I get a blank list box where the render elements are usually displayed…is this a known issue?
My workaround is rendering from another button or hotkey where I then get the listbox populated with elements.
In the 3.5 beta, have you edited the proxy creation speeds compared to Vray 3.4?
I seem to be able to make proxies so much faster in the new beta, I was just wondering if this was intentional or a perk as it was not mentioned in the changelog?
Currently, Online licensing is only available for V-Ray 3.0 for MODO, V-Ray 3.0 for Revit and our V-Ray Beta 3.0 programs for
SketchUp, Rhino, Phoenix Beta 3.0 for Maya and V-Ray Beta 3.5 for 3ds Max and cannot be used for any other Chaos Group products.
Question about the 32 bit z. As of now z was only interpreted as 16 even if i saved exr at 32?
Also is that in the beta right now? Was wondering cause i can never get a proper depth in the front objects in post.
thanks
Not exactly; all channels were saved as either 16-bit or 32-bit depending on the checkbox; however many users pointed out that if they wanted 32-bit z-depth, they had to save the entire file as 32-bit whereas most of the color channels are perfectly fine with 16-bit.
Also is that in the beta right now?Yes. If you can test it and let us know if things are ok it will be very helpful.
RT gpu, real zoom doesnt work with wacom tablet. I have to use the mouse. Im not sure if thats only in RT gpu, might be with any engine inside framebuffer when using wacom.
This doesn’t happen here for simple tests - can you share a part of a scene where this happens?
RT gpu, real zoom doesnt work with wacom tablet. I have to use the mouse. Im not sure if thats only in RT gpu, might be with any engine inside framebuffer when using wacom.
For the real zoom we track mouse wheel events - I’m not sure if the wacom sends such? For example - can you scroll with it in a browser ?
Will check again on the first thing. Hmm wacom has the cylinder on the side in the pro models only though. All im doing is that i use the zoom viewport shortcut of max with the wacom. If that could synch with the wheel, would work i guess? thanks a lot