V-Ray 5 for Rhino, update 2 is now available!
It can be download here:
download.chaosgroup.com
After installation, you will find more detailed info about the changes in the ‘VRayForRhinoReleaseNotes’ and the ‘changelog’ files:
.\Chaos Group\V-Ray\V-Ray for Rhinoceros\VRayForRhinoReleaseNotes.html
.\Chaos Group\V-Ray\V-Ray for Rhinoceros\changelog.txt
V-Ray 5 for Rhino, update 2 - What’s new
V-Ray 5 for Rhino, update 2 - What’s new in V-Ray for Grasshopper
V-Ray 5 for Rhino, update 2 - What’s new in Vision
https://youtu.be/\_n\_pon2Fzpc
Konstantin
Grasshopper
- Sun and camera animations from Grasshopper can now be previewed in Vision. Use the Export Animation button from the context menu for the transfer
- V-Ray Scatter component implemented. Easily scatter objects from the definition (including Cosmos assets) onto the surface of another object
- The V-Ray Live Link component now includes a Start Vantage button in the context menu
- V-Ray Spot Light component implemented
- V-Ray Omni Light component implemented
- V-Ray IES Light component implemented
- A number of parameters are added to the Camera component. The list includes White Balance, Auto Exposure, Auto White Balance and Depth of Field Focus. The capabilities of the V-Ray camera in Grasshopper now match the ones in the V-Ray for Rhino camera
- V-Ray Exposure Value component implemented. Calculates Exposure Value based on ISO, F-Number and Shutter Speed inputs
- V-Ray Film Sensitivity component implemented. Calculates Exposure Value based on ISO, F-Number and Shutter Speed inputs
- V-Ray F-Number component implemented. Calculates a F-Number value for a given Defocus value
- All V-Ray components that produce geometry output now show a viewport preview
- The Mtl Simple component in Grasshopper can now be successfully exported as a vrmat
- V-Ray Cosmos component implemented. Easily add and manage Cosmos assets in the definition
- An issue causing Grasshopper renders to come out black in specific situations is resolved
- An issue causing a hang when a Material from File is used is resolved
- Preview modes implemented for the Instancer component. The new options are - Bounding Boxes and Points
- An issue causing objects produced by the Instancer component to move incorrectly in animations is resolved
- A number of issues related to UV mapping of meshes referenced from the Rhino project are resolved
- A new Group parameter is added to the Instancer component. When enabled, all input objects are treated as a group that is instanced at each point. When disabled, input objects are treated as separate items - а single object is positioned at each point
Other Improvements & Bug Fixes
- Chaos Cloud client application updated to version 1.14.3
- Cosmos client application updated to version 2021.10.28
- Affect Atmospherics option implemented for all light sources. It specifies whether the light influences the atmospheric effects in the scene. The value determines the strength of the effect
- A number of improvements are done to the V-Ray Object Properties panel
- Opening projects saved with older V-Ray versions is optimized and is significantly faster when a big number of materials has to be migrated
- An issue causing a crash when packing specific projects is resolved
- An issue leading to a crash when closing Rhino in specific situations is resolved
- The Light Gen button tooltip is updated to inform more clearly of the button’s function
- Clippers contained within a Proxy Scene reference (vrscene) are now correctly transformed together with the scene
- 2D Displacement is now rendered correctly by V-Ray GPU even when the displacement’s texture U/V Placement is altered
- An issue causing a discrepancy between CPU and GPU when rendering Rhino textures with WCS box mapping is resolved
- An issue preventing specific scenes from being exported as a vrscene is resolved
- Mesh Clipper materials are now preserved when the clipper is a part of an exported vrscene
- Hidden Proxy Scenes no longer appear during interactive rendering
- Assets added to the project via Insert or Import now correctly get their file paths automatically resolved
- V-Ray object modifiers can no longer be applied to blocks by dragging them from the Asset Editor
- Converting a V-Ray material to a Rhino one and back no longer breaks its viewport representation
- Textures used in V-Ray objects (Fur, Mesh Light, Displacement, etc.) are now copied instead of instantiated when the special object is made unique
- Multimatte Material render element can now be used for masking Fur
- Rhino Ground Plane’s material is now correctly updated during interactive rendering
- Textures using the WCS Box style mapping are no longer flipped when used on mesh faces with flipped normals
- The Batch Renderer can now successfully load and process read-only files
- The rhVRay.py is no longer installed when V-Ray for Rhino 6 is not installed
- The viewport display mode is now correctly reset when Viewport Rendering is interrupted
- An End User License Agreement acceptance dialog appears when V-Ray for Rhino is activated for the first time in case the installer has been run without a GUI
- An issue causing incorrect viewport preview of specific Cosmos assets is resolved
- The V-Ray installer no longer ignores the host app version selection
- An issue with the firewall exception for Vision is resolved
- Hidden Cosmos assets are no longer visible during interactive rendering
- An issue preventing the VFB history from being enabled in specific situations is resolved
- An issue preventing the Asset Editor from functioning correctly in specific projects is resolved. Badly serialized material data is handled in a better way on load
- A number of issues with the automatic texture path resolution logic are resolved
- An issue causing a hang on render attempt when specific Cosmos assets are present in the scene is resolved
- Specific scenes containing materials in the old-style material table (V-Ray 3 and earlier) no longer cause issues on load
- Contour lines no longer disappear in orthographic close-up shots
- Creating a Proxy Mesh from a single object with multiple materials no longer leads to incorrect material assignment
- A license error is now correctly displayed when a render is attempted from a previously loaded Asset Editor when the license is no longer available
- An issue preventing Infinite Planes and Proxy Scenes created in the Asset Editor from appearing in the viewport is resolved
- An issue causing Proxy Meshes from specific V-Ray 3 projects to be rendered white (using default material) is resolved
- Hidden V-Ray special objects no longer appear during interactive rendering
- An internal optimization of geometry management is introduced (by internally setting the dynamic geometry flag for specific meshes). This makes rendering faster in specific situations
- Support for the native Rhino focus distance feature implemented
- The internal configuration of the Proxy Mesh voxelization (on export) is optimized. Newly created proxies will be faster to render and will not cause any delays when the render process is interrupted
- Special objects like Fur, Clipper, Mesh Light, etc. are no longer removed from the project when their last instance is deleted. The object modifier remains in the Asset Editor and can still be reapplied
- Full support for the native Rhino 7 sub-object materials implemented
- Changes to the scene done with the help of the Record History option are now updated correctly during interactive rendering
- Rhino Sun animations can now be viewed in Vision
- Copy-pasting a special object no longer causes its material to be duplicated
- Opening a project and migrating the V-Ray data in it no longer marks the project as modified. Closing the project right after no longer prompts the Save file confirmation