Hi again, thanks to your previous help, I successfully randomized my textures using the Ramp + SamplerInfo setup
However, I’ve run into a new issue when applying this to VRayDisplacement. The randomization works perfectly when the Displacement Type is set to “Normal Displacement”. But when I switch to “2D Displacement”, it only recognizes one single texture and the randomization disappears.
The problem is that the specific look I need only renders correctly using 2D Displacement.
- Does 2D Displacement in V-Ray 5 not support randomized inputs from a Ramp or SamplerInfo?
- Is there a workaround to make 2D Displacement recognize the randomized shell IDs or texture variations?
Any advice on how to get 2D Displacement to work with randomized textures would be greatly appreciated!