Hello everyone,
V-Ray 6 for Cinema 4D, Update 1**.2** is out. We’ve introduced support Cinema 4D version 2024 and we added the V-Ray Switch material. We also implemented an easy way to track which part of the image is rendered with a specific workstation with the implementation of the Distributed Rendering render element.
https://www.youtube.com/watch?v=vbORuKaj5jY https://www.youtube.com/watch?v=99z3i9W96Lc
The builds can be downloaded from the Downloads section on our site.
Here is the change log for release version 6.10.02
**New features:**
- Support for Cinema 4D 2024
- Implement V-Ray Switch material
- Support for emissive materials in LightSelect and LightMix
- Add option for moving pivot point of UVW Transform Node
- Add Distributed Rendering render element
**Modified features:**
- Add Legacy lights group to the Light Lister
- Set the state for the color picker to be expanded by default for some materials and lights
- Add support for importing Switch Node Material
- Improvements to parameter steps and defaults
- Disable generating previews for some utility textures to increase performance for Classic materials
- Collapse the Output rollout for V-Ray Bitmaps by default on creation
- Replace Uvwgen option with Map Channel in Stochastic Flakes Material
- Improve V-Ray Proxy animation detection and reduce redundant file reads
- Increase the hard limit of the Heat Haze parameter in the Volume grid
- Support for texture baking in Chaos Cloud
Bug fixes:
- Buckets rendering incorrectly with Distributed Rendering
- V-Ray Mesh Light visibility does not consider parent object visibility during animation
- Crash during interactive rendering of Boole object with complex hierarchy
- Can’t hide a sun light from Sun with Sky during interactive rendering
- Scenes from Windows to Mac don’t properly relink Cosmos assets
- Resumable rendering doesn’t show an error when used with the Cinema 4D file output system.
- Enmesh crash with non-polygon references or source
- Hide the V-Ray viewport menu when V-Ray is not the current render engine