V-Ray 6 for Cinema 4D Update 1.2 is now available

Hello everyone,
V-Ray 6 for Cinema 4D, Update 1​**.2** is out. We’ve introduced support Cinema 4D version 2024 and we added the V-Ray Switch material. We also implemented an easy way to track which part of the image is rendered with a specific workstation with the implementation of the Distributed Rendering render element.

https://www.youtube.com/watch?v=vbORuKaj5jY https://www.youtube.com/watch?v=99z3i9W96Lc
The builds can be downloaded from the Downloads section on our site.

Here is the change log for release version 6.10.02

**New features:**​

  • Support for Cinema 4D 2024
  • Implement V-Ray Switch material
  • Support for emissive materials in LightSelect and LightMix
  • Add option for moving pivot point of UVW Transform Node
  • Add Distributed Rendering render element

**Modified features:**​

  • Add Legacy lights group to the Light Lister
  • Set the state for the color picker to be expanded by default for some materials and lights
  • Add support for importing Switch Node Material
  • Improvements to parameter steps and defaults
  • Disable generating previews for some utility textures to increase performance for Classic materials
  • Collapse the Output rollout for V-Ray Bitmaps by default on creation
  • Replace Uvwgen option with Map Channel in Stochastic Flakes Material
  • Improve V-Ray Proxy animation detection and reduce redundant file reads
  • Increase the hard limit of the Heat Haze parameter in the Volume grid
  • Support for texture baking in Chaos Cloud​

Bug fixes:

  • Buckets rendering incorrectly with Distributed Rendering
  • V-Ray Mesh Light visibility does not consider parent object visibility during animation
  • Crash during interactive rendering of Boole object with complex hierarchy
  • Can’t hide a sun light from Sun with Sky during interactive rendering
  • Scenes from Windows to Mac don’t properly relink Cosmos assets
  • Resumable rendering doesn’t show an error when used with the Cinema 4D file output system.
  • Enmesh crash with non-polygon references or source
  • Hide the V-Ray viewport menu when V-Ray is not the current render engine​

5 Likes