V-Ray 6 for Cinema 4D Update 2.1 is now available

Hello everyone,

V-Ray 6 for Cinema 4D, Update 2.1 is out.

With this release we introduce a new Adaptivity Clamp option allowing control over the sampling in overexposed regions of the image as well as the option to use different textures for each axis of the V-Ray Triplanar texture
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​​​​​​The builds can be downloaded from the Downloads section on our site.
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Here is the change log for release version 6.20.01

**New features:**​

  • Introduce an adaptivity clamp to control the sampling in overexposed regions of the image
  • Use a V-Ray Triplanar texture with different textures on each axis and direction

Modified features:

  • Make V-Ray Lights non-editable
  • Expose additional UV scale in Object Properties
  • Add support for converting additional Redshift nodes
  • Add support for Refraction and Glossiness in the Viewport editor
  • Support all TexAColorOp operations on GPU
  • Implement the ability to get the name for the Bitmap node from the texture filename
  • Hide light preview when the DomeLight is turned off by the generator checkbox
  • Add option for disabling the automatic RGB primaries modification in V-Ray Textures​

Bug fixes:

  • Chaos Scatter is not rendered with interactive on Cinema4D 2024 when V-Ray proxy is instanced
  • Specific frames rendering black in V-Ray Standalone
  • The Decal’s length offset is not animated
  • Negative values of Decal displacement shift the geometry instead of applying the intended displacement
  • Improve the performance of rendering node material previews when opening scenes containing a large number of materials
  • Chaos Vantage animation fails to start
  • Warnings for invalid material evaluation with a specific scene
  • Having a Post effect layer in render settings with over 98 render element “Layers” causes renders to not start
  • Interactive doesn’t refresh when using the “Frame Geometry” option in the viewport
  • Wrong focus distance when the Camera is a child in the hierarchy and focus object is used
  • Negative explicit channel IDs are causing a crash with V-Ray GPU
  • Imported V-Ray Lights from a V-Ray scene file might be over-bright
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