Zdepth is incorrect with Filtering OFF and bucket render
V-Ray 6 CPU work as it should
Thanks for the report. Something must have happened since it used to work. I’ve logged the issue (internal bug-tracker id: VGPU-5981) for developer investigation.
Thank you, Aleksandar!
Forgot to mention it`s happening in 3ds max
Didn’t check other hosts
Any updates on this or is there any other way to get unfiltered depth from V-Ray GPU?
How do you guys do DoF in post?
No updates, I’m afraid. I’ll talk to the project manager about it though. For now, I suggest you render the element in CPU.