V-Ray 6 wrong Zdepth with buckets and filtering off

Zdepth is incorrect with Filtering OFF and bucket render

V-Ray 6 CPU work as it should

Thanks for the report. Something must have happened since it used to work. I’ve logged the issue (internal bug-tracker id: VGPU-5981) for developer investigation.

Thank you, Aleksandar!

Forgot to mention it`s happening in 3ds max
Didn’t check other hosts

Any updates on this or is there any other way to get unfiltered depth from V-Ray GPU?

How do you guys do DoF in post?

No updates, I’m afraid. I’ll talk to the project manager about it though. For now, I suggest you render the element in CPU.