V-Ray GPU - multiple Shadow Catcher visible in Rendering/Masks

Hey found a bug when using multiple shadow catchers in V-Ray GPU. For some reason the shadow catchers are visible in the rendering/alpha channel. CPU works as expected

For Comparison:

Rendering
GPU:


CPU:

Alpha
GPU:


CPU:

Hello @christian_schneider1 ,
Thank you for reporting this! I have raised this to the corresponding team under request number VGPU-6444 and I will keep you informed here of any further progress regarding the matter.​