Hey found a bug when using multiple shadow catchers in V-Ray GPU. For some reason the shadow catchers are visible in the rendering/alpha channel. CPU works as expected
For Comparison:
Rendering
GPU:
CPU:
Alpha
GPU:
CPU:
Hello @christian_schneider1 ,
Thank you for reporting this! I have raised this to the corresponding team under request number VGPU-6444 and I will keep you informed here of any further progress regarding the matter.