Ran into something weird trying a 3ds Max → Postshot pipeline for Gaussian Splatting and wanted to check if anyone has an explanation.
this is the pipeline I was testing:
Setup is a V-Ray Physical Camera with FOV 90° and Film Gate 36mm, rendering at 2048×2048. The modifier panel shows focal length = 17.867 mm, and cam.focal_length returns the same. But the math for FOV 90° on a 36mm gate is:
f = 36 / (2 × tan(45°)) = 18.0 mm
So 0.13mm off, which sounds like nothing, but it’s about 0.43° of FOV and that was enough to cause clearly visible depth ghosting in the trained splat (foreground sharp, anything further away doubled/tripled). Patching the focal length to 18.0 in the CSV Postshot reads fixed it completely.
API side everything looks consistent: cam.fov = 90.0, cam.film_width = 36.0, cam.specify_fov = true. So I’m not sure where the 17.867 is coming from.
Anyone know if there’s some internal sensor/aperture model I’m missing, or is this just a display bug?