I’d like to share my experience with the beta, which started out good, but turned into me wanting to tear my beard off. I know it’s a beta and all, but man do I run into so many weird bugs.
I wanted to see how Vantage handled a somewhat VFX heavy scene with destruction. I wanted depth of field, motion blur, volumetrics effects.
First of all the destruction. I collapsed a building with the help of tyFlow. It was a heavy simulation and the only way to get it to render was to export it as a vrayproxy, the end result being 137 GB for 250 frames. Just scrubbing through the timeline was actually rather impressive at first. Sure, it took a second or two to load the frame, but it was cool navigating the destruction with proper lighting. But when it came to render it as an animation things started to fall apart. There seems to be a memory leak, so every 20-30 frames or so after the destruction had started, my memory would be full and I’d get a crash. It started at around 12-14 GB (64 GB in my system) and then just filled up the rest over time. Sometimes I needed to restart the whole computer in order to get Vantage to even start again.
I then encountered the next bug. Every time it crashed and I manually set off a new render, the VraySky clouds changed. It seemed to only be the cirrus layer though. I hadn’t touched the settings, it just changed, like you change the seed.
Many times after a crash, 3ds Max would be locked up and the close X button would be greyed out. Only way out was a force quit from the Task Manager.
Sometimes after loading the Vantage file as config (for the exposure settings), the exposure would look good in preview mode, but when rendering an animation right after, it ignored the exposure settings.
One bummer of a bug I found, when I finally managed to get my rendered sequence out, was that the Z-depth pass just changed range all of a sudden. So it would be usable up until a certain frame. Probably because I had to manually restart the render and it changed values all of a sudden. Never touched any of the Z-depth settings, it just changed anyway. Fortunatly I could generate a crude Z-depth in Davinci Resolve which saved me having to re-render for the nth time.
Enabling motion blur while also having VrayEnvironmentFog produces artifacts around high contrast areas. Only when rendering animation, not while in preview. I’m guessing it’s due to the velocity pass not being sampled enough, because I could somewhat reproduce the artifact pattern in Fusion with the velocity output from Vantage (attached image).
Cancelling an animation render before rendering sometimes locks 3ds Max.
Error windows always shows in 3ds Max, even when turning it off in V-Ray settings or changing verbose level.
Some suggestions for changes I’d like to see:
- A way to connect the 3ds Max scene with a saved Vantage file so it loads automatically when launching Vantage. It’s such a cumbersome system where you have to save the Vantage settings separately and load it manually every time. Since I had to manually restart the render so many times due to the aforementioned memory leak bug this got tiresome very quickly.
- Render time per frame disappears too quickly, please keep it longer. Or just keep it all the time, no need for it to disappear really.
- Please display current frame number rendering in Vantage.
- Please, please, set EXR as default output format. Or at least remember the last format I chose. Too many times it just defaulted to PNG. Also make EXR settings avalible.
- A threshold for opacity clipping. When using some Quixel assets, they don’t render when using Clip for opacity, only stochastic. Don’t really know why, but if we could set (either a global or local) a threshold for where to clip the alpha, it could perhaps help.
- An easy way to view the alpha channel. Maybe it was just me but I couldn’t find a way to view just the alpha.
- I’ve seen videos on how to hide the UI in Vantage and just use it as a always on top viewport, but couldn’t find how to do that. Please make it more apparent, preferably a button next to “Always on top”.
- Some kind of “Force re-sync” function. Some settings, like enabling and disabling VrayEnvironmentFog doesn’t reflect in Vantage, so a way to re-sync without having to close and start again would be nice.
- And off course, proper VDB support, not just AUR. I don’t have Phoenix, so I had to render the smoke sequence for my animation with Arnold, a bummer considering volumetrics was one of the new things in 3.0.
All in all I want to like Vantage and use it in my projects, but it needs to be more bug free and more streamlined to work with.

