Does anyone know of a way to export the Vantage scene to a standalone?
The workflow would be something like 3dsmax Vray to Vantage to .exe (as per Enscape), this would allow for outside consultants or planning officers to walk around the project without owning the software or running a super fast machine.
Currently that is not possible but we have it logged as a request but no ETA on the matter. Just a note here the final .exe will also require a machine that meets the system requirements for Chaos Vantage to run on. Otherwise the result from Vantage and the .exe will not match. So the outside consultants or planning officers or clients will need a similar setup.
Thanks for the update, much appreciated. The ability to show a client a walk around for their project without the need of the software would be a great addition.
If you guys do update Vantage to offer this functionality then I understand something like a mid range RTX laptop would be able to run the .exe ? I might be wrong in my understanding though.
GPU RAM and the RTX cores are the key for the hardware and the more of each the better the experience(fps) so to simply put it, a mid-range RTX laptop would suffice but that still depends on the scene/exe itself. If a scene contains a lot of geo/materials and lights and requires a 12GB GPU to open it then the client machine should also need to have those 12GB. We are also experimenting with server/cloud streaming as mentioned in the topic here:
This is still in very early stage and no promises or ETA at the moment but this will solve the need for the client to have a high end machine and still have the proper experience.
Has there been any development with this? We have clients and creative teams that would benefit from being able to navigate around the projects, whilst having a direct comparison to the final product (vantage/vray renders). Even if it was a ‘run vantage in full screen presentation’ mode, where the ui was reduced to what the developers select as viewable, such as camera settings/time of day/hide all object interaction.
Hi Georgi, this looks very interesting. How does it hold up with a scene running at ~28gb vram?
The reason we would be interested in the ‘presentation mode’ having access to full vantage controls (that are limited by the developers), is we have teams that would want to completely adjust lighting ToD’s etc not just switch between predefined scene states.
They would also need to create cameras for image/animation locations, that the development team can then pick up once vantage is taken out of ‘presentation’ mode.
We have been thinking of it more as a ‘controlled edit mode’ where the development team can start vantage and enter the mode where only limited controls/ui are available.
The GPU memory here shouldn’t be an issue, if you’re using something with enough memory like 5090 or the 6000 series cards. It behaves just like a regular Vantage.
We have been thinking of it more as a ‘controlled edit mode’ where the development team can start vantage and enter the mode where only limited controls/ui are available.
Thanks for the suggestion, this certainly sounds useful and we can think of something in this direction.