Is there a way to have Vantage render 100% of my baked Ornatrix strands but not have them all displayed in the viewport? As it does when using Vray GPU or CPU
I usually set the viewport to display only 20% for example, so it keeps the viewport responsive - but Vantage will only render what this value is set to , so I have to set it to 100% to have it parse correctly.
Also, another unrelated question – if I have layers hidden/switched off in my scene is Vantage still loading the textures/geo into the scene? I’m wondering about optimising – if deleting these objects would speed things up at all?
Actually it seems its only Vrau CPU which can handle this, you can set the hair preview count to 10% for example, but the VFB render will display 100% - GPU and Vantage cant handle this, you have to set it to 100% “Preview strand fraction” in viewport, I took screen shots of a simple test with identical hair balls, one is 5% in viewport other on right is 100%. Files are named according to what rendered it
Edit: I found if I check the setting in IPR “use render state in IPR”, it fixed the issue, and vantage / GPU render is at 100% with a low count in the viewport… I found the answer in old GPU thread on the forum. Not obvious !
Ok this causes a different issue though! If I check ‘use render state in IPR’ – a simple V-Ray fur object I have on a deforming (skinned) mesh in the same scene as Ornatrix; the object no longer follows the mesh and gets left behind as it deforms. The ref frame is 0 - as is the render range. If I switch this off…it works as it should. So one can’t have one without the other, it seems!