Hello,
I wanted to know if it’s possible to render a separate velocity pass for volume because it’s quite unstable to render motion blur directly inside the render (with vel.* or vel inside the VolumeGridShader)?
Thank you!
Hello,
I wanted to know if it’s possible to render a separate velocity pass for volume because it’s quite unstable to render motion blur directly inside the render (with vel.* or vel inside the VolumeGridShader)?
Thank you!
Hey @dimitri_allonneau ,
Yes, it’s possible. To get a velocity AOV, add it in the Render Elements list and enable “Volumetric Geometry” under the Rendering tab of the Volume Shader. I’ve attached an example here --> LINK.
// if possible, could you send us a scene to check for the issues you’ve mentioned you are having with vel.* and vel fields?
Hope that helps!
Okay, I tried but it seems not working for the velocity AOV. I’ve attached the scene
Thank you for the help!
smoke_vel_test.zip (111 KB)
Is there any updates?