Volumetric fog - works weird

Hello guys, I´ve currently hit this difficulty that I´m not really able to set volumetric fog right or maybe it´s something else. I´m attaching two rough renders - first one is with no volumetric fog at all, second one is the best I´ve been able to achieve by setting volumetric material and pluging it into scene render settings. I´m using Corona in Cinema 4D.
What I would like to achieve is nice enviromental fog, which is increasing by distance from camera and some godrays.
I will appreciate any help. Spent a lot of time figuring out how to deal with it and eventually this is maximum I could do.
Thank you very much in advance.
Jakub

http://imageshack.cz/images/2016/10/16/2.jpg
http://imageshack.cz/images/2016/10/16/1.jpg

I’ve just found out, that it could be caused by type of my Corona license. I’m using Alpha V5 for Cinema 4D. Is it why I cannot achieve proper environmental haze with godrays?
Thank you!

Can you show how you are setting up your fog? I think it should work fine in A5.

Hi Maru, thanks for responding. I´m attaching screenshot of my material settings. However I tried many different combinations of distance, scattering, absorption with no big success. Whole scene is just getting overally foggy without any counting of distance, etc…
http://imageshack.cz/image/Ulx

It looks like it works fine with A5. Here is an example. The scene is a bit random, but you can see godrays and stuff. :wink: Saved in R18, let me know if it works fine for you.
volfog.c4d (235 KB)

Thank you Maru, your scene works perfectly. Is it possible, that it could be caused by size of the scene? I mean, my scene has about 10 cm grid spacing, yours has 10000. Or I don´t have any idea what else could cause it…

Edit: It does affect it, attaching screen of similar boxes but way smaller. So I guess it is solved, thank you! :smiley:
[

](http://imageshack.cz/image/Uqd)

Is your scene modelled in real world dimensions? I suspect not because of the subject matter. Would that make a difference maru?

Well scale definitely matters in my opinion. I downscaled those boxes about 100 times and then played with volumetric material a lot, but couldn’t achieve anything even close to Maru’s scene.
But if you make it bigger, everything works just like it should…

Yes, the scale does matter, since absorption is scene units. Sorry for not mentioning this fact.