Has there been any development in the dailies re: the problem that the camera needs to be outside the volumetric lighting volume to be able to render the rays?
Thanks
Jack
Has there been any development in the dailies re: the problem that the camera needs to be outside the volumetric lighting volume to be able to render the rays?
Thanks
Jack
It looks like archviz-only features are on the fast lane now so we probably won’t see any improvement in the next time.
I fully agree though, I’d love to see some improvements here, most importantly the ability to use procedurals in a truly volumetric way.
Actually:
-if you are rendering a scene where there is a camera and some object which is volumetric, the camera cannot be inside of that object to make the volumetric effects visible
-if you are rendering a scene with fog, you can use “global volume material” in scene settings for this
@Maru sorry yes thats what i mean :). I fixed it. I did use the global volume material at first but it seemed a little slower as my scene is dark and has a single shaft of moonlight coming from one window. Its probably not pHysically accurate to light a scene in that way but hey, Thats what CGI is for right
Either way has there been any improvement on them since 1.2?
Thanks ![]()