I want to shade cloth, which has a normal map for bigger wrinkles and I want to use something like the sampler infos facing ratio or even vr falloff/fresnel to drive a ramp in order to create this soft cloth feel.
Unfortunately none of this utility nodes seems to take normal maps into account. Is there a trick for the mentioned vray utility nodes in particular or does anybody know a way for mayas sampler info.
I found this here, but it does not work for me:
https://www.creativecrash.com/forums/rendering-lighting-shading/topics/can-normal-maps-influence-facing-ratio-shader
Thanks ![]()