I really hope someone can help me out with getting Shave & a Haircut up and running. I have the latest version (5.5v17) with the newest Vray Plugin files copied to the Maya>Vray>vrayplugins folder.
It doesn’t appear to be showing up at all. Am I just missing a step or something?
I can almost guarantee that you may be missing your pre and post Render shave lines in the globals.
If you’re using a preset and switching to it at render time it will blow away those lines (causing nothing shave to render) unless you save the preset with Shave loaded.
Well it’s a bit mysterious, as the MEL lines are in fact in the Render Globals.
Here are the set of errors I’m getting:
// Warning: Shave does not support autoclip. The clipping range is larger than Maya can support. Your surfaces may appear black as a result. //
// shaveVrayRenderer: /var/folders/63/63vI66JrGZeAy3M1JHQK6U+++TI/-Tmp-/ is writable.
shaveClearObsoleteVrayCallbacks
// Error: shaveVrayNode: ‘stackId’ parameter is NULL. //
// Error: shaveVrayNode: ‘instanced’ parameter is NULL. //
// Error: shaveVrayNode: ‘tipfade’ parameter is NULL. //
// Error: shaveVrayNode: ‘squirrel’ parameter is NULL. //
// Error: shaveVrayNode: ‘draFile’ parameter is NULL. //
// Error: shaveVrayNode: ‘libPath’ parameter is NULL. //
// Error: shaveVrayNode: ‘stackId’ parameter is NULL. //
// Error: shaveVrayNode: ‘instanced’ parameter is NULL. //
// Error: shaveVrayNode: ‘tipfade’ parameter is NULL. //
// Error: shaveVrayNode: ‘squirrel’ parameter is NULL. //
// Error: shaveVrayNode: ‘draFile’ parameter is NULL. //
// Error: shaveVrayNode: ‘libPath’ parameter is NULL. //
// Error: shaveVrayNode: ‘stackId’ parameter is NULL. //
// Error: shaveVrayNode: ‘instanced’ parameter is NULL. //
// Error: shaveVrayNode: ‘tipfade’ parameter is NULL. //
// Error: shaveVrayNode: ‘squirrel’ parameter is NULL. //
// Error: shaveVrayNode: ‘draFile’ parameter is NULL. //
// Error: shaveVrayNode: ‘libPath’ parameter is NULL. //
If I have it set to Buffer, it doesn’t render.
If I have it set to Hair Primitives (As I’m used to doing with Mental Ray), it freezes & soon crashes at the second round of Vray’s Translating Scene Geometry.
Thank you, it makes sense now. Unfortunately I still can’t get it to work. Which rendering mode is it supposed to be in? Buffer, Hair Primitives, or Geometry?
I can confirm that I’m having the same issues with Shave 5.5v17 / Maya 2011 OS X 64 / VRay build 14535.
Shave calls the pre-render script (shaveVrayPreRender) and creates a plane with the shaveVrayShader node attached, but seems to be failing silently while adding/populating attrs (ie shaveVrayShader1.libPath doesn’t exist after calling the script manually).