Who may participate in the V-Ray 3.0 for 3ds Max beta?
The beta is open to licensed users of V-Ray for 3ds Max.
I sent the request right now ![]()
Meeeeh, already decided not to buy another upgrade.
They want 250 Euros now for 1 RENDERNODE LICENSE. It used to be free but isn’t anymore. Way to pricey for me. No DR anymore, no network rendering anymore? No money from me anymore.
(yeah… i know… you could argue that this is standard with other engines and that this is normal for xyz and blabla softwares but I bought a vray lic with unlimited free rendernodes and now, when upgrading, i loose this feature)
do they have some # of rendernodes included in the workstation licence for free?
1
Unified Licensing
In V-Ray 3.0 the User license and Render Nodes are licensed separately. This allows for unified licensing across applications and reduces the cost for individual User licenses. The new price of V-Ray 3.0 for 3ds Max User license + 1 V-Ray 3.0 Render Node is $1050/ €750. Single V-Ray Render Nodes 3.0 cost $350 /€250.
There’s actually a lot more bullshit in there than I thought.
“V-Ray 2.x licenses will remain active for a 6-month grace period from the date of upgrade to V-Ray 3.0.
A special V-Ray 2.4 build will be available to provide compatibility with V-Ray 3.0 licenses.”
Which sounds like it will not be possible to render “unlimited” with 2.4 either if you’re going to update.
But anyways, still enough vray fanboys to just blindly buy it.
Feeling spoofed the second time by chaosgroup (2.0 upgrade was nonsense too) but I’m happy because it’s a good thing for Corona.
1 license per node…what a joke !
this is like the shit cloud thing of Adobe CC, customers were so damn angry ![]()
This is a good news for Corona
not for vray users, this pissed me off a lot. I don’t kow if I’m gonna update it honestly..
How can you pretend something like that especially in a critical moment like that?
It’s a good way to lose customers ![]()
Actually it’s not that absurd, and hardly overpriced. Upgrade option provides pretty cheap price for nodes.
It’s simply moving more into Entertainment market with studios that can easily afford this, and will compete with Arnold and so-likes, which have pretty much the same price politics on nodes. It’s nothing new.
It’s decent update imho, way more that I expected, but not that miraculous. Definitely plan on upgrade, as currently Corona and Vray compliments themselves well in our production.
Except that for most part, CC deal is pretty damn good. And while there won’t be future CS continuation, current CS version will continue to exist and be possible to buy. Vocal groups were angry but world continues to turn. Due to discount from Behance, we run full cloud (every single Adobe app plus shit ton of bonuses) for 30 euros per month already including 10euros for ProSite. That’s uber cheap compared to if I wanted to buy CS6.0 PS/AE/Premiere.
Ok, wait… for an upgrade of a single User License and 6 universal Render Nodes, it would be $700. An upgrade to 2 User Licenses and 22 universal Render Nodes would be around $1960.
may be Vlado wants to sell his own buisness?
If you look better, the price isn’t so high. VRay is very powerful renderer, complex. I used VRay 10 years and I only pay 2 times. For a small business, 6 nodes is ok. If you have 11 nodes, your business is not so little and you can pay 1300 euro for this license/nodes.
Hm… I’m not sure what this actually means but Vlado wrote this in the chaosgroup forums vray 3.0 beta thread
I’ll put it this way (and it’s painful to have to say it): we are not in a position to be able support free unlimited rendering in any form or shape anymore after the release of 3.0
Best regards,
Vlado
Keymaster should start feeling a bit guilty now. ![]()
Maybe this might have something to do with commercial render-farms ? Or some pretty big studios abusing the licence model ? Just wild guess.
Anyway, it’s very decent price for enthusiasts, and for professional studios, who really use upward of 10+ nodes, the price is good too. Hell, single picture will buy you 10+ nodes.
If someone should burn for price licencing, it’s AutoDesk…
On professional entertainment level, they will compete with Arnold, which doesn’t even differentiate between workstation/node model. And it costs way bit more, it’s just that Vray enthuasiast users were spoiled by their overly generous past politics. It’s hard to change without angering previous customers but I am pretty sure they know what they’re doing.
Yes, that’s pretty much the point. I’ve bought a private license for home use and I was accustomed to using it with my old machines - which I can’t do anymore now - it would cost me another 500 euro to do it again (which is a bit over the top for my budget). I’m pretty sure they knew exactly that the price change would anger a lot of people but hey.. let’s face it, everyone will upgrade sooner or later. You can’t keep using an old version forever.
I’m more concerned about the fact that it sounds a bit like “we don’t want to but we need to do it or we will be fucked very soon”.
I’m very quickly in joining a good rant but I’ve also been using Vray for more than a decade and many years as a professional (still doing it today) and it’s a good, reliable and stable piece of software - way more than most of the other stuff I’m using. So, despite the fact that this move was not a quite clever one I’ll be still dependent on this renderer for a while.
Is that so :- DD Funny.
I also like the fact that so many renderers seem evolving now faster. Very very curious how this will go. Some renderers were moving so slow (Maxwell,Fryrender) I was pretty astounded people kept on using them when they lacked impossible amount of features (scattering..) that Corona happened to integrate within weeks what took years elsewhere. Vray 2 with its subsequent updates was nice, but just polishing, nothing revolutionary, until now. Arion/iRay/Octane are outside of my interested due to GPU, but I like their advancement.
Vray 3.0 need to testing!!! While there is nothing to rejoice, bacause vray (2.4) shading core - very bad, and whether it was rewritten in Vray 3.0? And also that the same limitations, such as: Cutoff, RayDepth = 5, Clamping, SubPixel mapping ? If all of these restrictions are removed, will fast Vray 3.0?
I’m somehow more curious about maxwell 3 than vray 3… They say.. simplified material editing and Great speed improvements… But only marketing move I see around it is that it will be a free update for newcomers that’ll buy current version :D.. so, I guess we can’t expect miracles there either… maybe.
