I made very simple scene just to test something, but I found this bug. I thought bump in VRay 3.5 will be without any problem. But the sharp edge is terrible, cant use that. Can somebody correct it or where is a problem?
We have not made any changes to the actual bump mapping yet. I did show some experiments, but they need more careful research before going into production. I’m planning to look into that more seriously for 3.6
I’ve been able to reproduce this in 3.40.01. Either having the bump set high, like 100 for example, or turning the blur down to 0.01 gets similar results to this.
I ran into a similar issue in Maya. There the issue was actually with the subdivision surface that is built into Maya (when used in combination with a high frequency bump map). Adding a Vray subdivision surface attribute to the geometry fixed it. You might give that a try here.
Vray’s bump (and normals imo) have been rooted for ages. One of the many reasons I now use corona. Corona’s bump mapping looks so good and is borderline a replacement for fine-detailed 2D displacement.