Vray and decals

Hallo,

it seems to be, the RCM tool will not support decals. Here a short dialog from the rhino forum a few days ago. Could be nice if Vray for Rhino could implement this kind of workflow.

-Micha

Glen

Yup - I know, but this is something VRay will have to implement.

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Andrew le Bihan
Robert McNeel and Associates
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www.accurender.com
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“Glen Adomovicz” nospam-glena@imsnow.com wrote in message
news:440d99a2@news.mcneel.com
> Hi all,
>
> I have been beta Testing V-Ray for Rhino and I do like the new texture
> control, one whish I have is that when tiling/repeats are set to one it
> should only place one image on the object, currently it keeps repeating.
> The reason I’m wishing for this is to use this as a decal, take a bottle
> for example. The label (first layer of diffused material - V-Ray) on the
> bottle could use an alpha channel and then scale the gizmo so it doesn’t
> cover the whole bottle. Using a second layer on the diffuse material
> (V-Ray) this would be your bottle color/finish. Let me know if this makes
> any sense, this is pretty much the way XSI uses decals.

> Thanks,
>
> Glen
>
>

Vray and decals

I would try this with the new RCM that we have. I think the previous one had a tiling problem, we’re also looking into it because its very possible that we are causing this issue. I think Corey is messing around with decaling tests right now.

Vray and decals

Thank you, that you try it. :slight_smile:

Vray and decals

It?s good to here that you are trying to work this problem out, I think it?s an important feature to have.
Thanks,
Glen