VRay Blend result in viewport ?

Hello,

Please excuse me if it has already been asked … the title is pretty self-explanatory I guess :wink:

Thanks .

No one ? is that such a stupid suggestion ? :wink:

It’s generated at rendertime though…?

Ahahh sure :slight_smile:
But when you have to map several things, each using a different mask with a different channel, it’s a pain to be able to display only one at a time … hence my request / suggestion.

It’s also a pain to have to turn on “visible in viewport” for each and every texture in a multimaterial, especially those that can have 20+ textures, instead it would be great to have just one button to turn them all on. Then again, perhaps there is a script for that.. Frankly, there are probably dozens of little tweaks that may or may not be possible, that may or may not appear in future versions, who knows. Though for Vray Blend, I would tend to just do a little region render, to check it out, not what you want I know, but hey

I could agree with you, but really, it depends on the kind of work you do. We regularly have to deal with several graphic elements to be mapped on a wall or glass stuff, and believe me, doing region render for each and every mapping adjustment is just PITA.

Does IPR help?

Other than that, it’s on the “to do” list to look into the blend material for viewports.

Best regards,
Vlado

Hi Vlado,

Yes, IPR can help, but not as fast as WYSIWYG viewport feedback :wink: all the more than we regularly work on scenes with many many lights, IPR isn’t very reactive with these scenes.
Thanks.

I feel that generally a lot more stuff should get displayed in the viewport, material-wise. It may be my current GPU/3ds max settings but I often think that max is way behind compared to game engines. I know it is another type of product. Is it better in 2018? We got 2016 here.

2018 isn’t much better than 2016, viewport features wise.