can`t work together.
final mblur+scanline
http://www.n3design.com/CONTENT/upload/fmblur+scanline.jpg
final mblur+vray1.47.03
http://www.n3design.com/CONTENT/upload/fmblur+vray.jpg
Andy
can`t work together.
final mblur+scanline
http://www.n3design.com/CONTENT/upload/fmblur+scanline.jpg
final mblur+vray1.47.03
http://www.n3design.com/CONTENT/upload/fmblur+vray.jpg
Andy
Doesnt really suprise me at all.
fR is a certified plug-in for max …
Vray is a completly different rendering engine … so it wouldnt work with fR.
Try vray’s Mblur.
final Mblur - standalone POST-effect. not only for fRender.
There is no enough time for vray`s mblur, sorry.
I cant see the images, but in general trying to combine 3rd party plugins with other 3rd party plugins in rendering output will not work.
However having said that, I have had cases where gbuffer output must be checked in order for effects to be output correctly. Try checking all of the gbuffer channels and see if that works…
yep just tried it. I didnt work with vray and mental ray for that matter. Mental ray said that its looking for a gbuffer channel called “transparency”. But enabling all the gbuffers in vray didnt help this. I guess this could be implemented but its not at this point.
What I can suggest to you is the following:
Render without motion blur. Then render a RPF pass in which you can write 2.5 D motion data, similar to final blur. You can then combine these using compound arithmetic in combustion and achieve similar blur.
Another option is reel smart motion blur.
Hope that helps.
SPeaking of motion blur, this is a little OT, but what happened to Vray’s Analytical MB? Remember that? It used to be really cool but was taken out. Any ideas why?
I was too young during those times to understand what it was…but honestly I dont know what analytical means, all tho I think it was slower then the other moblur…again, cant remember.
V-Ray does not support the “Render occluded” feature required by finalMBlur. I suppose finalMBlur can work without it, so maybe there are some options to change.
As for the analytical motion blur - it turned out that it is very difficult to support it in a general way for arbitrary geometry. Further on, in many cases where a lot of detailed geometry is moving, it was too slow and required a lot of memory.
Best regards,
Vlado