I’m playing with a foam shader, I’m using C4D native noise for displacement but ideally I would prefer to use Vray cellular shader, unfortunately this is only available in the nodal editor.
It would be useful to have the cellular shader available in the standard editor or even better to have the chance to load nodal shaders maps inside the geometry tag texture slot.
Hey @sirio76 , unfortunately the Cellular shader is not exposed in the classic materials, but we may consider exposing it in the future.
However, you can still use it, although it is not a convenient workflow. You can either:
1. Create a node material (with a cellular node) and convert it to a classic material from the material converter. Then you can copy-paste the shader in the displacement tag.
2. Create the shader directly with a python script.
We are also considering a way to reference nodes from a node material in classic shaders, but there are technical and workflow difficulties we still have to figure out, so it may not be added soon (or at all).