Vray clippper wrong lighting result

Hello,
Left=clipper / right = camera clipping
Using the 3.08 version, the clipper problem regarding the light is still present.
The rendering look significantly different with or without clippers.
The camera clipping return a darker result.

Hope it can be fixed quickly because it is really annoying.

Hello,

Can you try with “Affect Lights” off in VRayClipper ? If this doesn’t help, please send me a scene at peter.matanov@chaosgroup.com

Hello,
the scene have been sent for debugging.
Thanks

There is something strange indeed, will log this in our bug tracking system. Thanks for the report !

are the normals correct? if any of the geometry doesn’t have a thickness and has the wrong normals direction it will cause issues

Thanks,
Are plane a geometry that need thickness as well?

Either thickness or just needs to have the normals facing inward into the room. I had a file where the walls were extruded lines that had their normals flipped, and it caused lighting issues within the space when using the clipper.