vray dome light affect alpha

Is there anyway to do this ? I cannot seem to make it so that the dome light doesnt add alpha to the scene.

ticking it invisible should do the trick.

Yeah, but I need it visible in the scene

You could put the same map in the environment slot as well, and keep the light invisible.

Best regards,
Vlado

I tried that but the end render just doesnt look the same…not sure why. I did re-adjust the multipler for the HDRI map but it didnt seem to react the same as having the vraydomelight in the scene.

Is something like affect alpha for the dome light something you could add ?

Hi steve,

think you can tweaks the camera clipping panes too. tip via peter guthrie’s blog!

Thanks..thats a good idea.

I’ve noticed with Vray 2 I get the same render using a dome/hdri light as I do putting it in the Environment override and Reflection override. Maybe it was always that way and I never noticed until recently.

It’s always been this way; the dome light was designed to emulate light coming from the environment, after all - in the same way as a rectangle light was designed to emulate a self-illuminated rectangle (when rendered with GI of course).

Best regards,
Vlado