I’ve been working on a rendering that has a small quantity of vray fur in it in the form of reeds. I have to render the image out at a resolution about 5400 pixels wide, my workstation has 8 gigs of ram. If I keep the fur in my machine will crash around the 3rd prepass but the machine isn’t running out of ram. How do I get around this because it doesn’t seem to be a memory problem.
Under the V-Ray System tab, what are your Dynamic memory limit settings?
800MB & default geometry set to auto
If you have 8 gigs of ram, try setting it at 7000 MB
I was on the perception that it was a PER CORE threshold, so 800mb per core would be 6400mb? am I wrong?
I thought dynamic memory was used for loading proxy objects in a scene, what does it do exactley?
This was true for some very old V-Ray versions (before 1.47, I think). But now the dynamic memory pool is shared between all rendering threads.
Dynamic memory is used for several of the V-Ray render time geometry primitives, like 3d displacement, VRayFur and VRayProxy.
Best regards,
Vlado
thanks for clearing this up Vlado, now I’m boosting mine to 6gb!
wow, i had that in mind too… for the old versions…
thx vlado, now I will boost mine too. I can’t figured out why my rendering took so long with displacement (loading, unloading), now I know ![]()