mental ray for Maya 2013
mental ray: version 3.10.1.4, Jan 31 2012, revision 165283
Windows 7 64bit
How can I get hair to follow a displaced surface? Example, take a plane, apply a displacement map to it and grow some vray hair grass. the hair grows from the location of the flat plane, not the displaced plane.
Is there a way to force vray to calculate displacement before calculating the hair?
Likely you’ll have to make a dummy, invisible surface with some pre applied displacement using whatever internal tools maya has so you get a better placement.
There would have to be a separate displacement slot in the hair object; since the displacement is computed at render time, it’s not available from the base geometry when the fur needs it.