killer glass mat egz
tkx a million. Just one thing though you should be able to set it to affect shadow colour ![]()
-dave
killer glass mat egz
tkx a million. Just one thing though you should be able to set it to affect shadow colour ![]()
-dave
Fantastic work egz!
My only request would be to keep the rollouts open when selecting different materials in the editor. Currently the Advanced Glass Parameters and Wax Intrpolation Parameters automatically close when I come back to them after having clicked on another material in the editor.
Other than that, thanks for the effort - it is greatly appreciated!
Great work your doing, much appreciated.
How about a quick and dirty glass for architectural renders ?
It wouldn’t cast or receive shadows, GI and caustics would ignore it (no GI calculation at all), but it could receive Vray reflections.
Without having Vray in front of me at the moment I “think” it can be done on a per object bases, but as a lot of my models are sub-materials, it would be great to do it on a per material basis.
Just a thought.
egz,
Any updates to this egz? ![]()
In a few days. Probably on wednesday. I’ve had too much real work lately to get things done, but the next update is almost ready.
The inability to use maps for the various slots is the only shortcoming I see at the moment…but it’s a great way to get nice quick glass & sss!
u should make it to let light pass through it.
i mean affect shadow. ![]()
???
you have to setup you light correctly and light will pass through it.
No it won’t Long John, it isn’t in the current version. I have support for it in the new version though, but I’m in the middle of a production and don’t have the spare time to finish it at the moment.
sorry, you are right i mixed things up with another vray glass material that i have tested recently.
my mistake. ![]()
metal
I would love to see some metal shaders - particularly if there is a cheat for quick glossy…
sorry,
2egz
And when will be?
You’re a legend egz.
Specigically tuned materials, ala brazil shaders, is exactly what I’ve been looking for. the deadlines we worked to are often same day turn arounds so I don’t have much time to stuff around with materials.
question for you though, any chance of adding a specular highlight control back into the material? I’m not very fond of using the shellac material because it complicates your materials. I presume the more complex your material the slower it gets too.
Out of curiosity, what type of glass is the glass shader based upon? It obviously has some sort of default reflectivity and perhaps fog colour applied to it?
I second the request for a Metal shader, preferrable a nice brushed metal with nice specular highlights for flat surfaces..ooohhhh yeah!!!
Finally, when I load up the 2 test shaders, I get an error message from my scripted plugin handler - “unknown system exception”
It doesn’t seem to stop the material from loading od rendering though.
Thanks again egz. Can’t thank you enough for your generosity.
SunnyC
network rendering error
i’VE LOADED THE PLUGIN’S ON MY MACHINE, AND THEY WORK GOOD, HOWEVER, WHEN I TRY TO OPEN THE SAME FILE ON ANOTHER MACHINE i RECIEVE A MAXSRIPT HANDLER EXCEPTION ERROR, AND A MAX SCRIPT PLUGIN HANDLER EXCEPTION. . .CLICKING OKAY, I’M OFF TO THE MODEL, HOWEVER, AS SOON AS i PULL UP THE MATERIALS BROWSER, MAX CRASHES. . .THIS IS MAKING NETWORK RENDERING VERY DIFFICULT. i REMOVED THE SCRIPTS, AND WAS ABLE TO OPEN THE FILE ON ANOTHER MACHINE, HOWEVER IT’S LOOKING FOR THE MISSING DLL? THOUGHTS?
VIZ 4. . .XP. . XEON WITH HT,
TWO THINGS EITHER REMOVE THE MATERIAL FROM ALL OBJECTS IN THE SCENE AND FROM THE ME OR INSTALL THE PLUGIN ON ALL THE MACHINES
bug
That’s the problem, I did install the plug-in on the other machines. . .and that’s when I recived the script errors. . .When I delete the plug-ins I only recieve the missing plug-in error. . .when I removed the material from the model and the ME I have no problems. But I liked the wax material. . I was able to use it with the blend funtion and add a vraymap reflection subtle reflections, it was nice.
ajohnson48, could you show us what you did, or post the material settings?
Thanks! K
The script error might be due to the maxscript material bug in pre 1.09.03j VRay builds. Make sure you have the latest version.
Since I’m back from vacation now I’ll get around to uploading the updated versions also this week. Some improvements to the old ones, and a few new materials…
You da man egz ![]()
BTW welcome back to the rat race
-dave
deadline
i’m under the gun today, but I’ll try to post the errors tomorrow, and I’ll check my latest version. thanks
aj