is the VRay instancer implemented in the current builds ? where can i find it or is there a way to achieve it’s results in combination with the particle system.
so far i’m having trouble finding anything that would allow me to put too complex objects in use with the particle system and that kind of bothers me, though i haven’t really been using blender for that long, maybe i’m just missing something.
Dupli and particles are automatically exported as Instancer; also there is a control whether to use Instancer on Object → Advanced panel (on by default).
I thought so, but when i tried using some really heavy geometry as a particle i quickly ran out of my 32gigs of ram and the renderer crashed
1. Check “Dynamic Geometry” option in the object node tree of the particle object (this is now done automatically since last week build update)
2. If first didn’t help then convert particle object to VRayProxy before scattering.
the “Dynamic Geometry” option did the trick, thanks very much!