Hello, thanks for looking in. This is a minor thing, but it would be nice to somehow be able to see your maps on the vray light in the viewport (so we know if they are facing the right direction) or maybe having a box that sets the width and height to the dimensions of the map.
No biggie if it’s hard or a pain, just find myself rendering to check alignment instead of just flowing along.
It’s supposed to work.
I don’t recall the exact setup (realistic viewport/DX blablabla…) but for us in 2014 it doesn’t work, that’s why I coded this little script here.
What it basically does is creating a non-renderable plane at the light with the texture to visualize it. Currently only works for rectangular area lights.