Vray lights block light?!

Nope :slight_smile: It’s on purpose; like I said normally the light is a physical surface in the scene.

By the way, what if I wanted to use an image texture in the texture slot of the lights? How can I make their alpha 0.0 so they let light through?You could use f.e. a ColorCorrection texture where the “Alpha=” parameter is set to “Zero”

Best regards,
Vlado