Is there a way/plan to implement the lights samples similar to MR area light?
Where we have high/low/depth. This would help to speed up renders if the detail under window is not so much important and could drop to low samples/etc.
Thanks, bye.
ps I think I should have posted it in wish list ;s
There are no plans to do this for the moment. V-Ray has a built-in algorithm to determine the appropriate amount of samples for any given value which makes separate high/low samples largely meaningless.
humh so does he automatically lower samples after it passes through glass or something like that? Just trying to understand in what conditions I can expect to see lower values and so on.