You mean the animation frame offset parameter? Hm, I think it will only work for a single animated .vrmesh file for the moment. It should not be a problem to make it work with the %0nd option - will make a note for it.
working again on a realflow job where I’m converting the realflow bin files to vrmesh files and noticed the offset wasn’t working with the %0nd option. “self”, I said, “I remember reading about this issue on the forum”. Indeed. It was my own post!
So, I take it the offset didn’t make it into the new release of vray (original post was based on 1.x, and now using 2.x). Not a huge deal renumbering files, but would be better not to have to..too…
Hm, I think it should be there… not sure if it made it into the official release or was added afterwards - I need to check. But it’s definitely implemented now.
I have tested this on the stable build 22419 (last october, on maya2013).
The “Start offset” attribute has no effect if you have separate vrmesh files.
But you can make it work, like this :
Switch ON the “Sequence override”.
Set the “Sequence length” to the number of vrmesh files you have.
Now “Start offset” works !!!