Hi,
thank you for your support!
Actually the API error is not our problem anymore, although we don’t know anything about how it was solved… The license error is solved also.
Our main problem is the task completion with Maya2016 and vray Build 25803 in Deadline 6.0.
The task’s percentage in deadline stops at a random value, mostly at 97 or 100%, sometimes at 50%, although all frames are rendered successfully. some random tasks render fine on the first run, sometimes only on the 5th or 6th try, by random slaves.
We found the following error messages in the reports of the appropriate tasks:
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Error
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Error in RenderTasks: Monitored managed process “MayaBatch” has exited or been terminated.
bei Deadline.Plugins.ScriptPlugin.RenderTasks(String taskId, Int32 startFrame, Int32 endFrame, String& outMessage, AbortLevel& abortLevel)
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Type
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RenderPluginException
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Stack Trace
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bei Deadline.Plugins.Plugin.RenderTask(String taskId, Int32 startFrame, Int32 endFrame)
bei Deadline.Slaves.SlaveRenderThread.a(TaskLogWriter A_0)
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Full Log
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<usual render log comes here, nothing curious>
0: STDOUT: [2015/May/21|11:18:31] V-Ray: Successfully written image file “xxxx.13012.exr”
0: STDOUT: [2015/May/21|11:18:31] V-Ray: Total frame time 0h 23m 59.4s (1439.4 s)
<usually we expect the unloading of Bitmap files , Cleaning up bitmap manager and Render Complete messages here>
<and after some time>
0: WARNING: Monitored managed process MayaBatch is no longer running
Is a relationship to vray possible?
I took a look at the deadline mayabatch.py , where the progress is calculated and the start and endframes are determined, and everything seems to be fine, i think… any changes in vray concerning this?
Btw: Maya2015 works fine with build 25803 and Deadline 6.0
Regards,
Janosch