Thank you Shaio.
Out of pure curiosity - is this a Maya only issue or does it happen in other DCC’s ? Maya’s lack of reliable Booleans makes clipper a potential godsend, but, well, it’s always had issues of its own…
We’re working on the issue and will update the thread as soon as we have some new information. Thank you for the new scene. We’ll look in to it and check if there are new issues there.
The blue box is some other geometry. We exclude it from the clipper (or only include the black box - it’s the same). By excluding the blue box we are saying that it’s full volume should not be clipped. So here the result is the same as the first case - the yellow area.
Here the black and the blue box intersect. So now the grey volume is inside both the black included box and the blue excluded box.
The regular Boolean operation would do the intersection between the black box and the clipper before rendering and we won’t have a problem.
The clipper on the other hand works during rendering and sees both boxes. For the clipper the grey volume is both in the included and the excluded volume and there is no easy way to decide should we shade it or not.
In your scene the black box is the water block, the glass container is the blue one. Things here are even more complicated because for proper liquid rendering you would need the liquid to intersect the glass..
I’m not sure we can reliably solve this case without breaking other ones - I’ll try to find some solution..
Thank you SO much for looking into this properly. I appreciate and sypathize with you for the problems you’re seeing here. The very last thing i want is to be awkward.
The technology is potentially phenominal in its usefulness of course.
In this case it’s the difference between being able to animate liquids (with the fabulous VRay water for displacment) through valve systems without having to resort to messy and time consuming fluid simulation. We have a large range of projects that are only really viable with the clipper as a solution. The initial tests looked oustanding, with which we won the bid. It wasn’t until we hit this problem with mutliple containers in early production we realized we were in real trouble if we can’t use clipper reliably. We’re frankly in a bit of a panic situation now, though I’m sure you don’t deserve that on your conscience.
Again, I really do hope you’re able to find some clever solution, given these real world problems. If there’s anything I can do to aid the process then feel free to PM me on fb messenger or email. I’d be more than happy tp help in any way of course.
It’s been troubling me all night and on the commute to the studio, trying to find a viable alternative solution ( I really do recognize the issues you’re facing ). I might be banging my head not seeing the obvious, as I keep returning to a mesh boolean approach rather than rendertime boolean approach and I just can’t get it to work. So I thought I’d do a rudimentary illustration to put out there and see if it fires a more creative mind/approach
It also illustrates why clipper is fabulous when it works