Hi all!
I’m encountering some issue with the VRayEdgesTex material on a very simple object.
The attached image is self-explanatory.
I’m not sure why in the GPU render I see also the triangle edges of the mesh object instead of only the poly edges…
Any advice?
Is the object a proxy? There used to be an issue with the “Show subtriangles” option being always active with Proxies and GPU. It was fixed in V-Ray 5.