I am trying to apply a vrayextratex to specific geometry so that pure, 100% reflections are rendered for those objects in a separate element. I have applied a vraymap (not used one of those for years) with reflect checked to the vrayextratex element, but the rendered result is not what I expect. Most areas are really blown out.
Are you aware that the rawreflection render element is 100% reflection? You can do a surface with 5% in the reflection, and the raw will you give a pass as if it is 100. The AA will be calculated on the base though, so you may end up with some noise in it - there’s no way around that outside of rendering it fully reflective in the base, but if you get it balanced well in the base you should be alright.