VrayGPUnext support for point-cloud vrayproxy rendering?

Hi Guys, the title pretty much says it all, it be awesome to have it on gpu right? since saving memory is always a good thing :slight_smile:

thanks

I didn’t know that anyone used the point-cloud mode of the proxy… in fact we were thinking of removing it altogether. In my tests it never worked well and it’s always been a little experimental. Are there actual production scenarios where you use it?

Best regards,
Vlado

Hi, vlado, thanks for the reply :slight_smile:

Yes, I do use proxy point cloud for (very)Distant object, since I read about it in the Docs that they save memory,and saving memory usage is always a big thing to me:)
I use it for trees, rocks for enviro shot or even stuff like cars work well if it’s Far enough from camera. plus it kinda works like a “One Click Level-of-Detail” feature, save me the trouble of making the LODs my self.

thanks :slight_smile:

I can’t seem to get the VRay Proxy point cloud mode to work at all, it only shows a single dot, not the mesh as points. I thought it would work more like forest pack, where the proxy point count can be controlled? Am I missing something? Is there a specific way to create the “object cloud” I am unaware of? I would definitely use it for sure if it works. Tons of trucks and trees.