Hi there, I hope someone can help.
We’re coming close to the end of a big production and a strange issue has appeared with a scene with hairfarm/vrayhairmtl.
It appears that if I add the hair object to my vrayLight (dome) exclude from shadow and lighting, that the hair material is still being shaded as though no exclude is applied.
Is this a bug or a known limitation of the hairmtl?
The problem is that the hair object is generated at the start of the render, and this temporary object is not present in the light’s include/exclude list. Will have to think of some way to solve this.
Just wanted to bring this up again, as it’s cropped up on another job here.
Using Hairfarm, with Max 2015. If you add a hairfarm object to an include or exclude on a light, then it seems to do the opposite of what is expected.
If I exclude the hairobject from the a light it illuminates, and if I include it does not. Interestingly if you have the emitter object visible in addition to the hair, then you can see that the emitter responds correctly to the exclude/include state, and the hair always does the opposite.
Thank you very much for the feedback.
We’ve run a few quick tests here but we couldn’t reproduce this issue.
Would it be possible to prepare a sample scene for us along a screen-shot of the result you got in your environment and send for investigation.
Let us also know the exact V-Ray and HairFarm version/build.
Upping this. Is there any fix coming? I’ve asked the hairfarm guy and he said that without vray there isn’t any problem.
My workaround for this is to have lights specifically just for hair, unhide everything, select the inverse of all the hairs, and add the selection set as exclude on the hair lights. Same for creating mattes for hairfarm. With ornatrix i have no issues, but with hairfarm i have double the work, specially when having to AO/matte/light etc. hair.
We managed to fix this issue but it didn’t make it for the 3.2 release. I think the fix is in 3.20.02 but I’m not sure - will check on Monday and write back.