I started a scene using V-Ray 1.5. I upgraded to the 2.0 beta this past weekend. Now, when I make a new shader and map a file texture into it, the result is extremely, extremely blurry. The old shaders (made in 1.5) render just fine. The only way I can get an acceptable result it to turn “filter maps” off in the Render Globals. Using GI/no Gi does not seem to have an effect.
As far as my testing goes I would say that the strong blur only happens with exr files created with img2tiledexr.exe.
When I use a png file instead it renders sharp.
If I try to avoid this by turning filtering off in the map Maya reports an error:
// Error: Exception : Rendering region (128,128)-(192,192) //
If you can get me a scene for testing, it will be very useful. Other than that, img2tiledexr uses the exact same algorithm to produce the mip-map levels and the filtering as for PNG files.