I´ve noticed that you´ve removed the attribute: “vraySettings.batchCamera”
in the newer VRay builds. Unfortunately I use this attribute to set the rendered camera while rendering a vrscene.
How is VRay reading the render camera out of the renderglobals now?
Some Tipp would be nice because right now nothing is working and we need to switch back to an older version which is not supporting things like vray toon etc.
It just uses the cameras marked as “renderable”. This was done to enable support for the stereo camera, for example. You can also use the -cam option for the Maya “render” command.
thanks for the answer. Unfortunately we are not rendering our scene with Maya, so ther “render” command is not an option.
We have a script which exports the Maya file into a vrscene and then sends this to our renderfarm software directly.
Rendering directly from Maya is a lot slower than using vrscenes and produces many crashes with complex scene files.
If there is no way for changing this back we need to adjust the script, so just let me know how your future plans are?
The main issue with keeping the batchCamera attribute is that only one camera can be rendered that way. So some functionality of Maya (like stereo cameras and rendering more then one camera from the batch renderer) were not available before.
I will PM you for more details about your workflow.
Can you, please, tell me the date of that build? If you using “-cam”, that issue was supposed to be fixed in the build from Dec 22, 2010.
Let me know please. Thanks!
build 14024 is from the 8th of February. I cannot use -cam option because I am rendering using vray standalone.
Anyway I fixed the problem myself modifying my batch submit script, I basically let Vray common global to set the renderable cameras, then before translating to vrscene I cycle through all the renderable cameras and I manually set the vraySettings.batchCamera attribute. In this way it works as expected for vray standalone as well.