I am experiencing a problem getting out vrayVelocity pass with objects that has close proximity to the camera. Did anyone experience this and can shed some light to what I am possibly doing wrong?
- VrayPhyCam Clipping “On” {turning this off does not seem to affect the outcome}
- Near set to “0m”
Vray1.5 SP2 - upgarding to 1.5 SP3 is not an option currently.
Sorry I have posted up a comped renders using RSMB Pro 3.X .. not the raw renders.
The near clipping value in the vrayPhyCam does not seem to affect the problem… unless set to a negative value.. which works.. but also at the same time produces results that is not wanted. (ie. seeing the backside of adjacent wall etc)
for now as a temp solution you may want to try mental ray la maison lm2dmv shader. It can provide a solid motion vector alternative. However it wont work if you have things like displacement or vray specific objects which cant be rendered in mr.