VrayVRmatMtl Maya > Max Not working for Self-Illumniation

Hello,

when I use only Self-Illumination of a VrayMaterial, and then export it as VrayVRmat to Max, then the result in 3dsMax is pale and too bright.
It’s also not a question of lighting, it looks like wrong gamma or like there is a grey layer overlaying.

In comparison I used a VrScene, which looks right.
(Already tried all possible settings on bith sides)

Attached a comparison of a render from Vrscene in Max
and
VrayVRmat in Max.

(It’s a dark object)


I can’t seem to reproduce the issue. Could you attach a simple Maya scene with the mentioned material, so we can investigate?