vrscene override snippet

I have a scene that a client created in Vray Sketchup that they have asked me to create an animation of (I will use max for the animation). Transferring the scene via vrscene works great, but I was hoping to fix up some of the materials in max. I’ve been experimenting with the override snippet, but I can’t seem to identify the node names that come from the sketchup file to target the materials to. Is there a command or utility that can list the nodes by name that are in a vrscene?

You should open the .vrscene (via notepad) and look for the geometry nodes. There should be a “Node” prior to the geometry name. Otherwise, when you’ve found them, make sure you apply the freshly created shader (or multi/sub-object) onto the VRayScene.

Wow. That was easy. I never thought vrscene would be a simple txt file!