Warehouse conversion

Hi,

I wanted to do a warehouse conversion for a long time so here is my latest project called “Warehouse conversion”.





You put your scene inside your scene so you can render while you render!

Looks great, I can imagine a herd of hipsters living in there. :smiley:

really really nice!! did you manage burn and contrast from vfb or in post?
cheers

front page stuff sir, u deserve the new gallery…i wonder what your raw renders look like ?

These are reaaly cool, very detailed and I love the scene in the scene hah!

Looks very good, no crit from me !

Like the post-production, something I’ve been doing lately a lot, I call it crush&lift = )

I like it ! Just only two observation…

The floor is lost the texture and characteristic. Sorry but for me it’s too overexposed…

Another one. The glare on the monitor…The white never make any white glow effect if I have known good. Useally it’s bluish, or when the sun’s rays make it, then yellowish…Basicly you never see any white glow, haze..etc. The most white thing in the nature is the snow. That never make any white glowing…Maybe yust if mixing the bleu and the orange, but I think that never happen, just in some really special event…or in incident… :wink:

Anyway I really like the coach and the lamps ! The colors and the reflection for those is absolutly my taste !

Should I know what was the light rig for the scenes ?

Thank you and all the best !

lol. A hipster clubhouse

Thanks! I don´t know if a herd would fit though :smiley:

Thank you! I managed that in post.

Thanks! I can upload a raw render a little later so you can see.

Thank you! :)[quote=“Juraj, post:6, topic:130035, username:Juraj_Talcik”]

Looks very good, no crit from me !

Like the post-production, something I’ve been doing lately a lot, I call it crush&lift = )

[/quote]

Thank you! I tend to slightly change my post-production with every project, don´t know why :smiley: How come you call it crush&lift?

Thank you for your feedback! Yes the floor got a bit overexposed, but I kind of liked it! :smiley:

As light I used one HDRI, that´s all.

So do I :- ) I think many people do, I often seen Bertrand refer to it as well, just keeping it experimental.

Crushed blacks (loss of detail in top lower histogram spectrum) makes for great artistic impression, they enhance the dynamic contrast look at highly exposed image, but at same time, lifting them (slight ‘toe’ on lower part of curve, or off-set at levels adjustments) again once the loss of detail has been achieved, makes the whole image softer, closer to analogue film look. Doing both masks heavily the CGI origins, but is often slightly unwanted in commercial work, for it’s antique look. It’s nonetheless very attractive.

Actually I would love to say some critic over these ones - I can observe you shifted black value up, a lot (like 27RGB values) - which makes these images washed out a bit as there are no values touching pure black as would be natural in such scene.
I tried “fixing” this in histogram and found absolute bangers in these images! This is just my personal opinion/critic - maybe it was your intention.
Jakub

Yes, experimental was a good word :smiley: It´s fun to experiment during post-processing!

Now I why you call it crush&lift! I agree that it masks the CGI in images pretty good but it´s not always wanted.

I actually never look at the histogram :smiley: Can you elaborate what you mean about “absolute bangers”? I´m guessing that “absolute bangers” are not good? I´m always open for critic, I think that one can always improve their work.

lol - I meant moving from bangers (meaning awesome images) to absolute bangers (absolute awesome images).
The thing is that black is shifted - this means that in case of these images, it was intentionally shifted by using levels. This is however in my opinion wrong as such images need to touch absolute blacks - otherwise they look washed. They do not need to look washed at your monitor if you are using low brightness or for whatever reason, but may look washed at other monitors - when viewing at high brightness. This is my case as well - images look washed a bit any by “fixing” they come to look better because of displaying black as black, not grey (washed black).
Jakub

Artistic needs suddenly follow rules no one ever heard of ? Shifted/Lifted levels (particularly blacks) are just as common in color grading (of both analogue film and digital post alike) as following complete spectrum (which is far more suggested to avoid if someone needs rulebook instead of his own brain and taste). Why would it even technically be wrong ? It’s deliberate choice of softer look.

The images look absolutely correct at normal calibration.

It’s extremely popular and hipstery trend, but nonethless, very common.

http://noamkroll.com/why-the-milky-black-look-is-now-the-most-overused-technique-in-amateur-cinematography/

Why has this look become so popular? As we’ve already touched on, it is often associated with a more cinematic or filmic look as this technique softens up the image in the same way that certain types of older film stocks would.

I understand now! :smiley: Yes it was intentionally shifted slightly and I see your point that for some maybe they look washed out. However I use calibrated monitors and they don´t look overly washed out, but at the end of the day everyone has different tastes :smiley: Thanks for you feedback!

I did not know that! I just went for a look that I liked :smiley:

[Sarcasm…just in case ] No worry, next time you will be smarter, and read wikipedia to follow correct rules when it comes to post-production.

Touché..

I should definitely check Wikipedia before I do any post-production in the future haha! :smiley:

Again, its my opinion. As Daniel said, everybody has different taste. I expressed mine in case of these images and its not the same as yours, but its completely okay :smiley: There is no wrong or right way anyway.

I am done, because I don’t want someone to accuse me of flamewar :- ). But perhaps better wording ? Or just avoiding taste matters, as it rarely fits as proper critique.