I get a bunch of these errors in a scene I’m working with: Warning : Using CPU color correction for A:\xxxxxx\xxxxxxx\xxxx\maps\Onyx_Maple_doorPanel.tiff
Why do these appear? I do use the native 3ds Max “Color Correction” map in the scene. Is this not supported with GPU? Or sub-optimal? Should I use another map for color correction when I use the GPU engine to avoid this error?
Negligible. Talked to the devs, who concluded that it’s better to remove the “warning” (yellow highlight) of this message, since it only causes confusion. I’ll inform you whenever there’s a build in which it’s implemented.